U P D A T E :So I've tentatively gotten 1.11.2 up on Test now, and while I've not physically been on to see how things are, everything seems good as far as what I can tell from console! :D I've been waiting on a couple plugins to update regarding bug reports I've filed, but in the meantime I figured I'd give this a go, so I spent the day getting things situated with 1.11. -The trinkets finally croaked, but that wasn't even a for-sure addition, being it was pulled off Spigot by its new owner last year. -Our backpacks plugin displays the same error on startup as it was in 1.10, but they still worked from what I could tell, so we shall see. It might be a good idea for you all to dump your backpacks into a chest on the Main server, as a precaution, or at the very least not keep anything in them that you would be upset over losing! -Also the Skylands plugin also took a crap and was abandoned anyhow, so while there is updated code, that's beyond my ability to get compiled so I've gone to a premium plugin that'll (hopefully) stay updated. This should NOT mean a single thing to the world as it currently is, but it will mean that new chunks are spawned with this much much better generator and as a result will potentially look weird in some areas where Old explored chunks meet New generated chunks. It's no big deal, really, but just felt worth the mention.
Lastly, as a friendly FYI to save you the time... If you don't see Nyx or myself in the Players List, then the server is Whitelisted and "closed" for testing at that time. I want to be certain I'm around to see all errors and crashes, so that I can be told by you what exactly was going on when they happened. ;) It'll be opened tom... err later-today (Saturday the 16th), though! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hey all, just wanted to let you know that we're opening the Test Server to the public (only 12 player slots), and would like you all to come and help us figure out if everything is properly working. The worlds are not the same as Main's, but I've set Quests to not need NPC interaction to accept (though Deliveries probably will need to be handed in as usual). When you come on we'll plop you into a group and so forth, as you'll no doubt be default, and from there just kinda do whatever you can think of to test out plugin-related features on the server, as we're not really worried about vanilla MC stuff heh
Server Address: test.crafterslegacy.com MC Version: 1.10.2 1.11.2
So after a long time waiting for some plugins to update, and a long time waiting for replacements to ones that ceased to exist, and a longer time of having problems getting one of them re-configured to work like it did in 1.8.... PROGRESS HAS BEEN MADE! Last Friday is when thing finally started to come together and all the changes in the plugin were figured out, allowing me to get Magic functional again (which was what held us back lately). This past week I went through to make sure the spells were properly updated for other small changes, mostly just sounds since Mojang changed things up since 1.8. After that, we sorted out a couple other plugins that had updates and began erroring, so they're good now.
I had hoped/wanted to gather a few of you to log on there and test things out, but Nyx is feeling under the weather at the moment, so that will get put off for a couple days. In the meantime I'll continue hammering out the remaining config changes in preparation for that trial run.
To reiterate points made on the initial update post, or state for the first time, here are the major noteworthy changes: - The End will be reset! As mentioned before, if you have a home out there with anything in chests... better get that now while you still can! This needs to happen though, as it's from 2013 and originally generated on v1.5 or something, and I want to make damn sure that all the new goodies generate properly. (Of course, any server-builds out there will not be deleted. They'll be backed up, and then copied over.) - Pegasus unfortunately will become extinct. All is not lost, though, as they will be replaced with Elytra that function similarly, with tiers and "fuel tank size" based on the tier! They'll allow you to "blast off" from the ground and fly around :D - Skylands was another issue, and was the initial problem we had with 1.10 way back when. We did find a replacement, after like a year... It's pretty much the same plugin, but due to minor coding differences means the generator isn't 100% identical. As such, you may run into places that players call "chunk errors" (not actually errors) with vertical cliffs suddenly in the landscape. Thankfully this doesn't harm Skylands much as it is mostly space at times. I just wanted to make that fact known, though. HOWEVER;there's a chance that we might start to use a premium Skylands plugin in order to expedite updating to 1.11 and 1.12, so that we aren't stuck with a world that will cease to generate. IF we end up using it, then the "chunk error" places will be far far more noticeable and likely a lot more numerous, BUT that is a small price to pay because Skylands will generate with FAR cooler islands and have customizable elements like trees. In other words it'll look like a mod-generated world, despite still being all vanilla!
Lastly, when it comes time to update, we will be taking the server down for a few days in order to make sure it goes smoothly. In the past I've said "it shouldn't take too long to make a backup, and install the new files" and it then ends up taking around 20hours due to some unforeseen snafu. This time, the server is far larger than it was when we changed to 1.8, and as you may or may not know, our main map is also from 2013.... it alone takes up more hard drive space than most servers are given by their providers, three or four times over! Not only that, but there's the Nether, which is also as old (and I'd seriously love to let regenerate as well... personally). Combine those two maps, our multi-year old CoreProtect database which is an impressive 52GB (2x larger than any other I've heard of!), many 10s of thousands of user files, in multiple plugins, all means that the backup will take a lot of time. When we updated to 1.8, that was a Compressed Archive backup, but since we have a few TB of space to utilize I'm just going to make a 1:1 copy. This will greatly speed up the time that'll be needed, but I still estimate that to take well over 12 hours! That is why I'm planning that it'll be down for a few days, so that I don't feel rushed, and don't have to apologize for any problems that may turn up.
Granted, this is my own doing, but I enjoy when players come back and see that we've kept their homes and everything they owned intact. I know a lot of you spent countless hours acquiring your gear or building the various things you have, and it's always been my goal to provide a place where we don't lose our stuff due to one reason or another. Meaning you can fall off the face of the Earth, but eventually find us again, and pick up where you left off, as we've had many many players do! :)
Sorry it's taken so long, but thanks for sticking with us on 1.8 regardless! With any luck we will have 1.10.2 soon, but with even more luck, we might (slim chance) go right into 1.11! I don't want anyone to get their hopes up, but I do plan to see what all breaks again when loading it all with 1.11. Lots of plugins have 1.11 and even 1.12 support, so we may get lucky :P
[Posting this for Piper, with various corrections]
It's that time again....time for Crafter's Legacy Prom 2.0!!!!!! Some of our old players remember the first CL prom back in 2016 2014...it feels like forever since then. [probably because it has been forever!]
@Thesis and I [Piper] are hosting CL's second not-exactly-Annual official Prom!!! It's gonna be a two-day event, in case some people can't make one day or the another --Thursday, July 13th and Friday, July 14th. The party's gonna start at 12:00PMPST - 3:00PMEST - 8:00PM GMT - 3:00AMMathewy - 5:00AM Nora/Flora/Xia on Thursday and continue until late into Thursday night, if not Friday morning c:
- Entrance fee is 100dp
- Dress up in a prom dress or tux! For free admission, keep your usual skin's head and just change the outfit!
- Activities include Truth or Dare, a Bouncy House, a Parkour course designed by @Physis, a Water Slide, and much more! (we can add better ideas if we have them)
- Tune in to the dance party with our Plug DJ!https://plug.dj/cl-prom-2k17/ We'll be taking song requests from now until then, so enjin-PM bothThesis and Piper with your recommendation(s). (If you message us in-game, we can't guarantee that it will be registered.)
- Last, but not least....*drumroll please...* our 'Prom Royalty' will be chosen at the end of the prom, so keep your eyes out... ;D [KHAOS suggestion: Only those who have dressed up should be able to be selected]
That's all, and we hope to see you all looking stunning! -Piper and Thesis
This is a Public Service Announcement to all of our current and future Character Card holders! :)
If you are going anywhere for a week or more PLEASE be sure to let at least Nyx or I know (preferably both, just to be safe), so that we don't mark you as being innactive and revoke your character card. Announcing it in game is not sufficient, or responsible, as one can never be positive if any staff member has seen your message.
In the message please be sure to include when you'll be leaving and when you'll be coming back (at least let us know that). If you have not taken the time to let us know, we cannot be held responsible for any revocation of cards, sorry!
(Also, while it goes without saying, you should also be certain to let us know if you're unable to get on due to computer problems or other unfortunate events, such as being grounded... heh)
Hopefully everyone has a great summer (or winter, hello Aussie players!) vacation off from school! Thanks :D - Crafter's Legacy
You can also send me your skin on Enjin. The deadline for sending me your skin is Dec. 5!! P.S. this is my Christmas present to you guys, and it might take a while, so that's why there's a deadline!! Thanks!